Arnold support site

General discussion about 3D DCC and other topics
User avatar
Mathaeus
Posts: 1778
Joined: 08 Jun 2009, 19:11
Location: Zagreb, Croatia

Arnold support site

Post by Mathaeus » 09 Apr 2013, 23:38

Found this link on Blender artists, exactly, here - so I 'd believe everything is allowed and official.

Looks like very high-end stuff. That is, wouldn't hurt to have shader writer on board.

EricTRocks
Moderator
Posts: 754
Joined: 25 Nov 2009, 00:41

Re: Arnold support site

Post by EricTRocks » 10 Apr 2013, 02:31

It is supposed to be available to the general public.
Eric Thivierge
Lead Kraken Developer, Fabric Engine
http://fabric-engine.github.io/Kraken

User avatar
luis7654
Posts: 35
Joined: 14 Mar 2013, 18:14

Re: Arnold support site

Post by luis7654 » 10 Apr 2013, 03:25

This has been available for quite some time.

For beta users and big studios.

User avatar
Rork
Posts: 1359
Joined: 09 Jul 2009, 06:59
Location: Close to The Hague, Netherlands

Re: Arnold support site

Post by Rork » 10 Apr 2013, 08:50

Yes, for the regular Arnold users, this have been up for a while.

It's also that students/schools that use Arnold for rendering have easier access to the docs this way.
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

User avatar
McNistor
Posts: 605
Joined: 06 Aug 2009, 15:26

Re: Arnold support site

Post by McNistor » 10 Apr 2013, 16:22

Lots of Maya tutorials... no wonder.
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides

User avatar
Rork
Posts: 1359
Joined: 09 Jul 2009, 06:59
Location: Close to The Hague, Netherlands

Re: Arnold support site

Post by Rork » 10 Apr 2013, 16:43

That's because most of the people that work on the docs, are Maya trained.

But Stephen Blair is evening out the ranks... ;-)
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

User avatar
Mathaeus
Posts: 1778
Joined: 08 Jun 2009, 19:11
Location: Zagreb, Croatia

Re: Arnold support site

Post by Mathaeus » 10 Apr 2013, 19:08

luis7654 wrote:This has been available for quite some time.

For beta users and big studios.
Hopefully, I don't believe the pure CPU path-tracer will be able to survive on the street. Also don't believe that much in words of always dedicated Softimage users. Like believing in words of lion trainer, when he talking how his pet is harmless. Remember the Mental Ray story...
Mainly I've been interested, is there some small trick, applicable somewhere else. Not that much from out-of-the-box stuff, anyway. Hair shader which blends to Kajiya-Kay model - Kajiya-Kay is from 1986 isn't it. Standard one seems to be built around some optimization. Supplying the velocity attribute in order to get reasonable render time, somehow bellow criteria. Please not again with velocity thing, there is at last two renderers who don't need that...

Anyway, all the best to users and owners, what else to say.