Discussions regarding modelling with SOFTIMAGE©
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rouhollah
- Posts: 6
- Joined: 30 Sep 2011, 09:19
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by rouhollah » 03 Apr 2013, 19:44
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EricTRocks
- Moderator
- Posts: 754
- Joined: 25 Nov 2009, 00:41
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by EricTRocks » 08 Apr 2013, 21:22
Created a short video to show you how to rig a polymesh tube. While strands may be one approach if you have to end up creating actually geometry and placing by hand for maximum control this simple rig may help.
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Maximus
- Posts: 1121
- Joined: 09 Jun 2009, 13:45
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by Maximus » 10 Apr 2013, 02:10
Thanks a lot Eric for this, much apreciated

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rouhollah
- Posts: 6
- Joined: 30 Sep 2011, 09:19
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by rouhollah » 10 Apr 2013, 07:20
EricTRocks wrote:Created a short video to show you how to rig a polymesh tube. While strands may be one approach if you have to end up creating actually geometry and placing by hand for maximum control this simple rig may help.
thank you Eric, that was very helpfull, i'll use this in my project for sure
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Lord Futzi Voldemort
- Posts: 440
- Joined: 06 Jun 2009, 12:01
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by Lord Futzi Voldemort » 17 Apr 2013, 16:09
Inspired by Erics setup I played around a bit, because I need something like that myself, an came up with this:
Tuberig.zip
It's got a little ICE compound for deformation along the curve. Far from being perfect but suitable for my needs.
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I'm now part of an endangered species...
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Leo
- Posts: 128
- Joined: 04 Jun 2009, 15:06
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by Leo » 18 Apr 2013, 15:30
If you have a ton of curves this would probably be very easily solved with LK Lightning.
Emit a point from the base of the curves.
Emit LKLStrands from that point.
Put in a curve controller with a strong tangent strength.
Mesh the LKLStrands and freeze.
Or don't. It would update dynamically.
But LKL isn't free and this is probably overkill.