Hi all, i'm doing my first work using Maxwell Render and for that, i've decided to make a shot of a metro station, based on a photo reference i found online (probably the new york one).
Here, there's no much stuff at the moment, just a couple of modeled object and some basic lights, but i want to share my project and let you watch it as it grow up ^^
Metro Station
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Diurno
- Posts: 242
- Joined: 10 Jun 2009, 07:50
Metro Station
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Diurno
- Posts: 242
- Joined: 10 Jun 2009, 07:50
Re: Metro Station
Little update:
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FXDude
- Posts: 1145
- Joined: 19 Jun 2012, 19:59
Re: Metro Station
Good start, the subway train is well done, How do you like maxwell?
Anxious to see it with textures!
Anxious to see it with textures!
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Diurno
- Posts: 242
- Joined: 10 Jun 2009, 07:50
Re: Metro Station
so far Maxwell seems very different from what i got used to, like Mental Ray. I mean, in Mental Ray i'd to set up tons of stuff just to get that kind of illumination; in Maxwell all i'd to do is to create the lights and launch the rendering. The strange thing is that beside the scale factol is set properly, those lights are only a 40w ones, cause bigger lights will wash out the entire scene...
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Maximus
- Posts: 1121
- Joined: 09 Jun 2009, 13:45
Re: Metro Station
How did you set the scale factor? And in what unit you modeled? Also Maxwell Camera have a giant role into rendering correctly.Diurno wrote:so far Maxwell seems very different from what i got used to, like Mental Ray. I mean, in Mental Ray i'd to set up tons of stuff just to get that kind of illumination; in Maxwell all i'd to do is to create the lights and launch the rendering. The strange thing is that beside the scale factol is set properly, those lights are only a 40w ones, cause bigger lights will wash out the entire scene...
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Diurno
- Posts: 242
- Joined: 10 Jun 2009, 07:50
Re: Metro Station
the scale factor is set to 0,1 cause i modeled as 1 SI = 10cm.Maximus wrote:How did you set the scale factor? And in what unit you modeled? Also Maxwell Camera have a giant role into rendering correctly.Diurno wrote:so far Maxwell seems very different from what i got used to, like Mental Ray. I mean, in Mental Ray i'd to set up tons of stuff just to get that kind of illumination; in Maxwell all i'd to do is to create the lights and launch the rendering. The strange thing is that beside the scale factol is set properly, those lights are only a 40w ones, cause bigger lights will wash out the entire scene...
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Diurno
- Posts: 242
- Joined: 10 Jun 2009, 07:50
Re: Metro Station
update. I think now i'll stop modeling for a while and start texturing, stay tuned ^^
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Diurno
- Posts: 242
- Joined: 10 Jun 2009, 07:50
Re: Metro Station
Some objects textured. I'm trying to not use preset and create every texture from scratch (of course using images and stuff)
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Diurno
- Posts: 242
- Joined: 10 Jun 2009, 07:50
Re: Metro Station
Little update:
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Diurno
- Posts: 242
- Joined: 10 Jun 2009, 07:50
Re: Metro Station
Update: now i need to model the interior of the wagon (this is the reason for the windows aren't glass yet ^^), tweak some materials and add some minor props to the scene.
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