Manipulator Context menu

Discussions concerning programming of SOFTIMAGE©
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sOBE
Posts: 25
Joined: 30 Apr 2012, 08:31

Manipulator Context menu

Post by sOBE » 28 Mar 2013, 23:03

Hi, is there any way how to add (on/off) item to this context menu?
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sonictk
Posts: 124
Joined: 04 Jan 2012, 03:01

Re: Manipulator Context menu

Post by sonictk » 10 Apr 2013, 12:12

sOBE wrote:Hi, is there any way how to add (on/off) item to this context menu?

Code: Select all

siMenu3DViewClusterContextID
	

3100
	

Context menu for a cluster in a 3D view.

siMenu3DViewComponentContextID
	

3101
	

Context menu for subcomponents (such as points, edges, and polygons) in a 3D view.

siMenu3DViewComponentEditContextID
	

3102
	

Edit section of the context menu for subcomponents in a 3D view.

siMenu3DViewGeneralContextID
	

3103
	

Context menu displayed when a user right-clicks a blank area of a 3D view.

siMenu3DViewObjectContextID
	

3104
	

Context menu for an object in a 3D view.

siMenu3DViewObjectEditContextID
	

3105
	

Edit section of the context menu for an object in a 3D view.

siMenu3DViewObjectGroupContextID
	

3106
	

Group section of the context menu for an object in a 3D view.

siMenu3DViewObjectMeshContextID
	

3107
	

Mesh section of the context menu for an object in a 3D view.

siMenu3DViewObjectSelectContextID
	

3108
	

Select section of the context menu for an object in a 3D view.
I'm guessing it's one of those...might be siMenu3DViewObjectEditContextID.

I wish there was an easier way to figure out a menu's anchor point without going through trial and error though.