Landing ICE Particles on Geometry

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TheDutchOracle
Posts: 47
Joined: 26 Mar 2013, 10:32

Landing ICE Particles on Geometry

Post by TheDutchOracle » 26 Mar 2013, 10:41

Hi a quick question here,

i know many nice ways to make particles take off (fly away) from geometry.
but what would be a good way to make particles land on another geometry?
So they fly away from object A and land on object B.

Anybody have an idea for that? Suggestion will be much appreciated.
Amsterdam - Softimage 2013, "Some say the world will end in fire, some say in ICE".

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Rork
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Joined: 09 Jul 2009, 06:59
Location: Close to The Hague, Netherlands

Re: Landing ICE Particles on Geometry

Post by Rork » 26 Mar 2013, 10:43

add a goal for the second geo?

and maybe have a look at Eric Mootz his plugins.
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Pancho
Posts: 659
Joined: 19 Sep 2010, 09:28

Re: Landing ICE Particles on Geometry

Post by Pancho » 26 Mar 2013, 11:40

If it is the same geometry you will love the "reinterprete location" compound.

Otherwise you could create two point clouds with the same amount of points, spread them evenly over both geometries and then use the positions of one cloud (probably in an array) as the goals for the other point cloud.

TheDutchOracle
Posts: 47
Joined: 26 Mar 2013, 10:32

Re: Landing ICE Particles on Geometry

Post by TheDutchOracle » 26 Mar 2013, 14:36

Hi Rork,
I will take a look at Eric Mootz plugin for this.
i will first try these ideas without plugins, also great suggestions, like the array of pointpositions.
thanks for the suggestions.
(i will post results here when done).
Amsterdam - Softimage 2013, "Some say the world will end in fire, some say in ICE".

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Tekano
Posts: 488
Joined: 09 Jun 2009, 12:49
Location: London, UK

Re: Landing ICE Particles on Geometry

Post by Tekano » 26 Mar 2013, 14:45

in xsi samples scene folder take a look at the 2 example scenes that have particle + goal in the title.
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