I've been working on a simple scene lately.
I've made a cube and a particle is bouncing inside of it.
Everytime the particle hits a face of the cube, it changes color randomly.
Then I created another point cloud that creates a particle at every position
the lead particle has occupied in space, creating a kind of trail.
Problem is, I can't get the trail to inherit the lead particle's color. Each
"segment" of the trail should have a different color everytime the lead has
hitten a face.
I not big into ICE as you guessed but based on the kind of error message I
get when I try to set color in the trail's point cloud, I guess this is a context
problem, I watched a bunch of vids about context but still can't get it right.
Maybe my whole setup is off, maybe there's a more logic way of doing it.
Please feel free to leave your thoughts
Thanks in advance
Cheers
