Hi all, I have just discovered the Elliptical Filtering under the Image Filtering tab in the Image node
It works great!!
However I also need to be able to Elliptically filter (so to speak) procedural shaders - a Vein shader in the first instance
Can it be done?
If not could someone point me in the direction of a sensible work-around?
All help appreciate
jON
How can I Elliptically filter a procedural shader?
-
snowctrl
- Posts: 19
- Joined: 20 Apr 2012, 10:18
- Skype: snowctrl
-
mattmos
- Posts: 445
- Joined: 02 Dec 2009, 15:59
Re: How can I Elliptically filter a procedural shader?
you would have to rendermap out your procedural in order to filter it I think.