How can I Elliptically filter a procedural shader?

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snowctrl
Posts: 19
Joined: 20 Apr 2012, 10:18
Skype: snowctrl

How can I Elliptically filter a procedural shader?

Post by snowctrl » 19 Mar 2013, 10:56

Hi all, I have just discovered the Elliptical Filtering under the Image Filtering tab in the Image node

It works great!!

However I also need to be able to Elliptically filter (so to speak) procedural shaders - a Vein shader in the first instance

Can it be done?

If not could someone point me in the direction of a sensible work-around?

All help appreciate

jON

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mattmos
Posts: 445
Joined: 02 Dec 2009, 15:59

Re: How can I Elliptically filter a procedural shader?

Post by mattmos » 19 Mar 2013, 10:59

you would have to rendermap out your procedural in order to filter it I think.