So, I created a nice, relatively light (750 particles per second) rocket engine flame for a spacecraft I'm working on. I test rendered the flame on one of the engines, it looks great.
Now, there are 16 engines on this spacecraft, so I grouped the emitter and the cloud under a null, then duplicated the group 16 times. Again, looked at the flames in the preview region. They work correctly and look great.
Now comes the final render. My amazing engine flames? RENDERED OUT AS WHITE BOXES.

And that's only half of them. The other half render out as messed up version of the flames I created, with chunks missing. I figured, maybe it's just too many particles for the stupid program; so I increased the cell size to 2, the texture memory up to 8192, the sampling size on raytracing to 1 / 4 with 0.9 for quality, and cut the number of particles down to 250 pps. Guess what? It's still rendering stupid white boxes!!
Please someone, what's going on here? Help!