holes in a surface

Discussions regarding Materials, Material-Compounds or Shaders, etc.
clankill3r
Posts: 131
Joined: 21 Oct 2012, 13:36

holes in a surface

Post by clankill3r » 14 Mar 2013, 22:12

I need something like this:
Image

It doesn't have to have any thickness (so if it looks like a paper with holes it's fine).

How can i do something like that?
I asume it's possible with materials, so that's why i post it here. If it is possible another way then it's also fine.
O yeah, it would be nice if it allows light to go threw.

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Superpositivo
Posts: 123
Joined: 18 Feb 2013, 13:48

Re: holes in a surface

Post by Superpositivo » 14 Mar 2013, 23:16

Use a dots texture (black with white dots) and connect it in the Trasparency node of the shader (Phong, lambert, Mia, etc...).

Falam

Re: holes in a surface

Post by Falam » 15 Mar 2013, 00:36

Superpositivo wrote:Use a dots texture (black with white dots) and connect it in the Trasparency node of the shader (Phong, lambert, Mia, etc...).
Or the cut out slot of a MIA material.

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Rork
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Location: Close to The Hague, Netherlands

Re: holes in a surface

Post by Rork » 15 Mar 2013, 08:29

Or, when the dimension are known, create the pattern in Illustrator and export/import the file.
Extrude, bevel etc. and be happy.

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clankill3r
Posts: 131
Joined: 21 Oct 2012, 13:36

Re: holes in a surface

Post by clankill3r » 18 Mar 2013, 19:56

thanks, i will try later.

clankill3r
Posts: 131
Joined: 21 Oct 2012, 13:36

Re: holes in a surface

Post by clankill3r » 25 Mar 2013, 22:26

The mia_material has no cut out slot, is it named different maybe?
Also to get the depth, is extrude, bevel etc. the only way?

I got it working with a texture now but the shadow of the object itself is like there is no transparency on the object at all.
I can understand why this is the default, but how can i change this?

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mattmos
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Joined: 02 Dec 2009, 15:59

Re: holes in a surface

Post by mattmos » 26 Mar 2013, 00:20

You can use displacement for the thickness, though the mesh will need to be subdivided enough:

Image

use one polka dot image for the cutout, and then create a second for the displacement in photoshop by either blurring a duplicate layer or use the handy layer blending outer glow options to make a black glow with different edge bevelling styles. Hat tip to Jules Stevenson for that one.

If you use larger dots and a repeatable pattern you won't get the pixel noise I've got in the image above.

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origin
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Joined: 09 Jun 2009, 09:59
Location: warsaw

Re: holes in a surface

Post by origin » 26 Mar 2013, 08:35

I usually model 1-4 holes depending on pattern, duplicate polys and snap & move with help of temp pivot, weld boundary vertices, then again with bigger chunk duplicate, snap, move, weld, and so on...and with final shape apply thickness