This is my first ice modeling tool, inspired by Chris Gotzinger's bridge tutorial (I managed to avoid the repeat node
The scene needs an input polygon (profile), an empty polymesh for the icetree, and two input curves.
The first curve is the extrusion path, the second one controls the upvector and the scale of the slices.
Check the scene and manipulate the curves to see how it works.
It's the first version and far from finished, I started with some basic UV mapping but have to figure out how to do each last poly of the segment loop.
Todo list:
-Good UV creation.
-Make scaling of the segments relative to the inputpolygonsize.
-Caps on ends.
-Work with curves as well as poly's for profiles (now polygons).
-make an option to stay between the two curves.
-more options.
-no strange icetree hanging if I disconnect inputs.
...
Any help is of course welcome!
Cheers, Wim