Just to note, the first beta of Momentum 4 and ImplosiaFX 2 (both are combined and use single licenese from now)is available through the old MOM beta group https://groups.google.com/group/momentum-beta
What's new:
Core Momentum 4 Improvements:
- Improved speed of clusters creation\deletion
- Alembic I\O instead of old plot system
- Fixed multiple environment creation each time a scene has been opened
- Fixed particle rigid body initialization after frame 1
- Simulation doesn't stop even with minimized XSI window
- MOM ICE nodes honor the Global Momentum properties mute state
- The "mute" param is now presented in the main MOM PPG
- Added simulation speed control in the main MOM PPG
- Added explicit maximum number of Rigidbodies in scene
- Fixed collision issues between GImpacts and softbodies
- Added an experimental collision shape mode - tetrahedron
decomposition from each triangle - very stable since it is a native
bullet shape. See for example the sample scene 75_StableChain ( used
only !3! sub-steps )
ImplosiaFX 4 Improvements:
- Rewritten from the ground up as result has a huge improvements in GUI
- Added operator-based fracturing as well as the boolean operator
- Extended ICE nodes set to bring more flexible workflow
- Speed increased about 2x times while memory consumption is half of original
- Fixed memory leaks
- Fixed most of crashes, now it just throws an error message
- Fixed an awful execution time on some of extremely hi-poly meshes
- Added slicer feature to define arbitrary regions on geometry to be fractured
- Added painting fracture masks by WM or by using B\W textures as well
as user-defined scalar per-point attribute
- Added baking of ICE generated geometry into the regular mesh with
regular clusters
However, there are some minor restrictions if using 2012xsi instead of
2013 due to SDK bugs ( related only to ICE parts )
- Need to put materials list manually, at the very end of ICEtree (
bug with inability to output strings array in custom nodes )
- Islands2Array node doesn't work under 2012 ( bug with inability to
output customData array in custom nodes )
- Continuous fracture compound requires the additional executable
outport to be connected to the main ICEtree
- Slicer node doesn't work under 2012 similar to the "Islands2Array",
however, it is very easy to build it feature from two boolean
compounds ( see the examples )
Will glad to see your feedbacks
Moderator edit: split this from the ImplosiaFX 1.0 is available! thread, as it deserves a separate thread IMHO - HB