G-STAR The Art of RAW

General discussion about 3D DCC and other topics
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owei
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G-STAR The Art of RAW

Post by owei » 17 Feb 2013, 10:50

Great stuff coming from Glassworks...and Tim Borgmann ;)


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SamHowell
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Re: G-STAR The Art of RAW

Post by SamHowell » 17 Feb 2013, 13:49

It's so good I want to be sick (in a good way). :ymsick:

Insanely impressive stuff.

Bullit
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Re: G-STAR The Art of RAW

Post by Bullit » 17 Feb 2013, 15:25

So is this Softimage? To put it in the Good work done in Softimage thread.

nuverian
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Re: G-STAR The Art of RAW

Post by nuverian » 17 Feb 2013, 19:10

Oh god
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Caveman
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Re: G-STAR The Art of RAW

Post by Caveman » 18 Feb 2013, 05:53

Amazing work.

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SamHowell
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Re: G-STAR The Art of RAW

Post by SamHowell » 22 Feb 2013, 12:40


Bullit
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Re: G-STAR The Art of RAW

Post by Bullit » 22 Feb 2013, 19:42

Thanks for the pointer Sam.

It is interesting they went from Realflow to Lagoa and that highly geometry when used in denim shots proved difficult to handle.

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SamHowell
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Re: G-STAR The Art of RAW

Post by SamHowell » 26 Feb 2013, 11:02

Bullit wrote:Thanks for the pointer Sam.

It is interesting they went from Realflow to Lagoa and that highly geometry when used in denim shots proved difficult to handle.
Seems like it was easier to use Lagoa than Realflow. Just manually place some premade splash simulations around the scene as the strings were animated. Good idea, keep it simple.

I can't even imagine how dense that denim mesh must have been to begin with. It must have been crazily heavy for animators. Arnold displacement can deliver insane levels of detail, the results here are jaw dropping.