One Thousand Ksoids

General discussion about 3D DCC and other topics
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Hirazi Blue
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Joined: 04 Jun 2009, 10:15

One Thousand Ksoids

Post by Hirazi Blue » 11 Feb 2013, 20:21

Fun little Softimage based project...
One Thousand Ksoids Project is my experiment on procedural generation of huge amount unique characters based on relatively small amount of creation rules.

The project was done using visual programming environment ICE in Autodesk Softimage
http://ksoid.myshli.com/

His ICE tree might be interesting...
Stay safe, sane & healthy!

Helli
Posts: 211
Joined: 04 Jun 2009, 09:21

Re: One Thousand Ksoids

Post by Helli » 11 Feb 2013, 20:34

Hehe cute.

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SamHowell
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Joined: 09 Jun 2009, 12:09
Location: Birmingham

Re: One Thousand Ksoids

Post by SamHowell » 12 Feb 2013, 10:17

Fantastic, I love it.

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McNistor
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Joined: 06 Aug 2009, 15:26

Re: One Thousand Ksoids

Post by McNistor » 12 Feb 2013, 17:00

Hehe, I wonder how far can this idea go regarding more complex characters.
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides

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Draise
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Skype: ondraise
Location: Colombia

Re: One Thousand Ksoids

Post by Draise » 12 Feb 2013, 17:01

Very awesome, cute and.. even romantic. I would program ICE in SI for my lover. :p

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Tekano
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Joined: 09 Jun 2009, 12:49
Location: London, UK

Re: One Thousand Ksoids

Post by Tekano » 12 Feb 2013, 17:22

yes even more strange when testing open beta of Mental Ray's new MIA Layered shaders (codenamed mila) when your girlfriend is called 'Mila' :-?
Gossip is what no one claims to like, but everybody enjoys.

Falam

Re: One Thousand Ksoids

Post by Falam » 13 Feb 2013, 00:50

Draise wrote:Very awesome, cute and.. even romantic. I would program ICE in SI for my lover. :p
ICE is all of our lovers :) =))