Sea - the best way

Discussions regarding modelling with SOFTIMAGE©
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cheeseburger
Posts: 108
Joined: 20 Oct 2011, 08:56

Sea - the best way

Post by cheeseburger » 01 Feb 2013, 12:16

Hi there,
Does any one have experience making a realistic sea ?
I am looking for advice on building inside Soft or importing from another app, like Realflow. And any shader advice, specifically regarding wakes, splashes and foam.

Thanks

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SamHowell
Posts: 364
Joined: 09 Jun 2009, 12:09
Location: Birmingham

Re: Sea - the best way

Post by SamHowell » 01 Feb 2013, 12:21

Is it just a straight forward tileable ocean or do you need it to interact with anything?

I just used aaOcean on a job and got some pretty good results.

http://www.amaanakram.com/?page_id=131

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cheeseburger
Posts: 108
Joined: 20 Oct 2011, 08:56

Re: Sea - the best way

Post by cheeseburger » 01 Feb 2013, 12:36

Hi Sam,
I need an interactive sea for a large ship I've built ...
That aaOcean looks very interesting, any pointers, pro, cons or tips ?

Bullit
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Joined: 24 May 2012, 07:44

Re: Sea - the best way

Post by Bullit » 02 Feb 2013, 05:16

Interactive is more difficult. if you need something very realistic you need to go realflow or lagoa, if fake can work you can remain in Ice.

Here is one Ice example with a ball:
http://www.cgheute.de/en/2010/10/wellen-mit-xsi-ice/

Now try to mix the aaocean with it.