Gear rendering problems

Discussions about rendering in SOFTIMAGE©
Pancho
Posts: 659
Joined: 19 Sep 2010, 09:28

Gear rendering problems

Post by Pancho » 28 Jan 2013, 13:21

We do have some problems with Gear 1.1.0 and network rendering via Royal Render. It seems that the rigs are broken. The body floats away while the legs and arms stay in place. We installed Python on each computer and put Gear into a workgroup with all the other add ons.

Opened locally the scene renders fine.

Can anybody confirm this kind of problem or found a workaround for this? Caching the data would be horrible.

Cheers
Pancho

Helli
Posts: 211
Joined: 04 Jun 2009, 09:21

Re: Gear rendering problems

Post by Helli » 28 Jan 2013, 13:52

Do you render clients have access to the gear plugin AND the python modules and did you set the python path on the render clients ?

It has to be installed an all machines. Check the render log for the part were gear is loaded.

angelous4x
Posts: 133
Joined: 06 Nov 2011, 04:24
Location: new York

Re: Gear rendering problems

Post by angelous4x » 29 Jan 2013, 20:40

i would do a point cache with point oven, and import it. Its cleaner, and it just needs to read a file rather then calculating the rig. this might be a simpler way to fix the issue then go in and place all the stuff for Gear.

Caching (Geo or particles) is always better and and more reliable when rendering.

hope this helps

Pancho
Posts: 659
Joined: 19 Sep 2010, 09:28

Re: Gear rendering problems

Post by Pancho » 29 Jan 2013, 20:53

It seems that everything is working right now. Looks like as if RR overwrote our workgroup with an empty one, so all the add ons were missing when RR tried to render (the RR workgroup, not the workgroup in our project folder).

Thanks for your hints and tips!!