Color interpretation - same texture color, different results

Discussions regarding Materials, Material-Compounds or Shaders, etc.
artmanphil
Posts: 19
Joined: 28 Mar 2011, 10:03
Skype: artmanphil

Color interpretation - same texture color, different results

Post by artmanphil » 24 Jan 2013, 10:40

Howdy folks,
Im working on some cartoony fluffy clouds, polymodels. After some Ambient Occlusion Baking I decided to color them in photoshop. But the results were different - so I decided to give the textures in photoshop a constant color, to check out what happenes in softi.

So what we have are (check attachment):
1. Two float rgb images, same exakt color (0,65,255).
2. One linear workflow (Sun/Sky initiated), color management in softi enabled, color profile auto, gamma 2,2
3. a mia lightsurface with intensity 30000 to make the constant stuff visible in linear workflow (by the way, is there a better way to do so?)

What could I do or check, to find out, why the textures are displayed in different ways?
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artmanphil
Posts: 19
Joined: 28 Mar 2011, 10:03
Skype: artmanphil

Re: Color interpretation - same texture color, different results

Post by artmanphil » 24 Jan 2013, 11:47

Solved partially - one had an empty alphachannel, the other no alpha channel at all. Any idea, which switch there is saying somthing like "mutliply by alpha", "rgba or rgb" or such?

grahamef
Posts: 281
Joined: 23 Jun 2009, 19:01

Re: Color interpretation - same texture color, different results

Post by grahamef » 24 Jan 2013, 16:40

For "rgba or rgb", you can use RGBA Split to separate the RGB and alpha.

For "multiply by alpha", you can plug the alpha into a Scalar to Color, then plug both colors into a Color Basic with Operation set to Multiply.

There are probably others ways.