Fill strands at rendertime?

Discussions about SOFTIMAGEs© Interactive Creative Environment©
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Werner
Posts: 157
Joined: 09 Jun 2009, 11:30

Fill strands at rendertime?

Post by Werner » 20 Oct 2009, 10:30

I'm playing with strands as a replacement for grass or short hair. It gives allot more control over the sculpting or combing.

Is there a way to fill or interpolate between hair strands at render time...as with hair?

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Mathaeus
Posts: 1778
Joined: 08 Jun 2009, 19:11
Location: Zagreb, Croatia

Re: Fill strands at rendertime?

Post by Mathaeus » 20 Oct 2009, 19:40

In PhilPack, there is a compound called 'Emit Filler Strands' that generates strands on another point cloud, using the first point cloud as a guides. So you can hide the high-resolution point cloud in viewports.
By the way, I've used the 'core' of mentioned compound for my hair stuff, didn't have any problem at all.

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Werner
Posts: 157
Joined: 09 Jun 2009, 11:30

Re: Fill strands at rendertime?

Post by Werner » 21 Oct 2009, 07:58

Thanks Mathaeus. It worked very well.


Sebastian Kowalski gave me a nice tip on the xsi mailing list as well. You can set the particle display (property under the pointcloud) to
an amount that suites your needs as well.