Hi
How can i convert procedural texture to weightmap so i can use it to push geometry on my object?
I think weightmap should read the brightnes information from my mesh but i dont know ice at all and cant find any videos on vimeo on creating my own PUSH deformer in ICE.
how to convert procedural texture to weightmap for PUSH?
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piotrek255
- Posts: 22
- Joined: 17 Aug 2012, 18:18
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rray
- Moderator
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- Joined: 26 Sep 2009, 13:51
- Location: Bonn, Germany
Re: how to convert procedural texture to weightmap for PUSH?
Mark Schoenagel creates a push deformer here:
(around 14:00)
To make a color at vertices map out of a render tree, you can use RenderMap (In RenderToVertex mode). You can connect that map to the push op then.
(around 14:00)
To make a color at vertices map out of a render tree, you can use RenderMap (In RenderToVertex mode). You can connect that map to the push op then.
softimage resources section updated Sep 26th 2026
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piotrek255
- Posts: 22
- Joined: 17 Aug 2012, 18:18
Re: how to convert procedural texture to weightmap for PUSH?
thanks for the rendermap tip, it works great, i am watching the video over and over again to understand ice more, i hope i will be able to create something that would automate the process so i dont have to regenerate rendermap every time i make a change to my procedural texture. Thanks again