Thanks for comments guys!
@Rork and Zybrand, yes the fur is Softimage built in Hair system, its pretty powerful and easy to setup, I just used brush here and there to achieve some look i liked, then used a fur texture map transered to the hair color from the geometry emitter. the hair shader has this texture on diffuse tip and root, thats it. Its the basic setup you can even find on F1 help regarding "Transfer Map" on hair.
@Letterbox
Thank you for your comments!
Regarding the glass and the lamp, model is provided by manufacturer, real lamp i've seen it had that kind of glass with the bluish/greenish coloured. Even tho i know what you talking about, its just not the case with that particular design they made.
About the shadow, i didnt quite notice that, if you check the clay render there is a strong light source coming from the left and the shadows are well marked in one direction.
Books suck I agree, thanks for the tip
Now the floor was somewhat a challenge because i've saw so many real photo references of studio setup the company took for shooting the products.
since the light emitter from left is strong and the material has a reflectivity where the light strikes stronger the "effect" of the displacement goes away, checking the clay render without materials can see that in the darker areas the pattern is just fine. In the shaded image it goes away due to the light coming from the left.
Regarding the table not sitting on the floor, In real life no object sits 100% on the ground making the usual "no-gap" cg look. I've done it on purpose it adds more realism to the image in my opinion, in all the real pictures and reference i had it was the same thing, for example if you check the books their contact in real life would be with more "gap" and u can see they are quite fake
Thanks a lot for your comments
cheers, Max