VRay - Shadow Catcher

Discussions about rendering in SOFTIMAGE©
Kel Solaar
Posts: 19
Joined: 29 Nov 2012, 08:13

VRay - Shadow Catcher

Post by Kel Solaar » 17 Jan 2013, 22:32

Hi!

Anyone managed to do a shadow catching ground with VRay?

Cheers!

KS

User avatar
Maximus
Posts: 1121
Joined: 09 Jun 2009, 13:45

Re: VRay - Shadow Catcher

Post by Maximus » 17 Jan 2013, 23:04

It should be possible with this shader as far as i know.
No idea if its implemented in Vray for Softimage tho.

http://www.spot3d.com/vray/help/150SP1/ ... params.htm

Bullit
Moderator
Posts: 2621
Joined: 24 May 2012, 07:44

Re: VRay - Shadow Catcher

Post by Bullit » 18 Jan 2013, 03:22

When i tested long ago this was my notes:

vraymtl>wrapper>material node, surface port ,which will be the sIBL Ground Material

Tick Matte surface
Tick Shadows
Alpha to -1

Problem: MatteShadow Ground should not be visible in reflections go to visibility and tick it off but then the shadows aren't visible either
Matte for all secondary rays in Maya seems to fix it but doesn't appear in Softimage version

I then had the best results putting the background image in diffuse port of vraymtl in ground.

This was a very beta vray.

I also had notes for sIBL rotation etc... But like i said that might be changed long ago.

Kel Solaar
Posts: 19
Joined: 29 Nov 2012, 08:13

Re: VRay - Shadow Catcher

Post by Kel Solaar » 18 Jan 2013, 08:10

Cheers!

I'll give it a go and let you know how it goes :)

KS

Clagman
Posts: 28
Joined: 28 Feb 2012, 16:28

Re: VRay - Shadow Catcher

Post by Clagman » 19 Jan 2013, 19:23

Also forget transparency with alpha while using this shader.