Front/camera projection help

Discussions about rendering in SOFTIMAGE©
Pancho
Posts: 659
Joined: 19 Sep 2010, 09:28

Front/camera projection help

Post by Pancho » 11 Jan 2013, 11:37

I'm used to Modo with this type of stuff, but couldn't find anything newer on this subject in SI. There's Helge's plugin, but on Google groups I found a post, that there are problems with exact reprojection. Somehow the fov would change, bla, bla, bla...

I do have a traveling shot, camera moves upwards, and I'd like to render 3 positions of this shot, then establish 3 camera for the projection and blend them together in a "lighten" way, so that shadow areas won't appear.

Did anybody do this before and can give me some tips?

Helge states that the is a lot of distortion as SI needs a UV texture to do camera mapping. In my scene that is not really possible and distortions aren't acceptable at all. There a several objects, all of them high poly and I don't see that I can bake this stuff into each of them.

Any ideas?

Cheers
Pancho