ICE simulation render not working with motion blur

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bven
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Joined: 08 Sep 2009, 17:07

ICE simulation render not working with motion blur

Post by bven » 14 Oct 2009, 21:23

I have an ICE simulation that uses a shape instance as the particle.
The simulation renders fine without motion blur, but when I apply it to the render the simulation behaves (or renders) strangely.
I have reduced my instance to a simple sphere and have had a few times where it will render correctly, but almost all the time, the same event happens.
My simulation starts without any motion, renders fine.
When the particles instances start to move, the rendered frames do not match the simulation.
Not sure how to describe it, but as soon as the motion starts, it appears the particles just try and exit the frame. The movement does not match the cached simulation.

I can go to any frame and region render in my camera viewport, and it renders correctly.
Region settings and render manager settings are the same.



Any help is greatly apprecitated.
Thanks

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Hirazi Blue
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Joined: 04 Jun 2009, 10:15

Re: ICE simulation render not working with motion blur

Post by Hirazi Blue » 15 Oct 2009, 06:07

Did you set the "Play Mode" in the "Simulation Time Control" to "Standard"?

When doing a final render of the scene and you are doing distributed rendering or using motion blur, you should turn on caching and use the Standard mode; otherwise, you can use Live mode for rendering as well. You cannot, however, see the effects of motion blur when using Interactive mode.


XSIDocs: ICE > ICE Simulations > Playing an ICE Simulation > Selecting a Play Mode
Stay safe, sane & healthy!

bven
Posts: 8
Joined: 08 Sep 2009, 17:07

Re: ICE simulation render not working with motion blur

Post by bven » 15 Oct 2009, 16:08

Hirazi Blue wrote:Did you set the "Play Mode" in the "Simulation Time Control" to "Standard"?

When doing a final render of the scene and you are doing distributed rendering or using motion blur, you should turn on caching and use the Standard mode; otherwise, you can use Live mode for rendering as well. You cannot, however, see the effects of motion blur when using Interactive mode.


XSIDocs: ICE > ICE Simulations > Playing an ICE Simulation > Selecting a Play Mode
Yes, I have the play mode set to -Standard in the Simulation Time Control.
Thanks

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origin
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Location: warsaw

Re: ICE simulation render not working with motion blur

Post by origin » 15 Oct 2009, 22:16

Can you try to switch motionblur to 'End on frame' (assuming you have 'center on frame')?

bven
Posts: 8
Joined: 08 Sep 2009, 17:07

Re: ICE simulation render not working with motion blur

Post by bven » 16 Oct 2009, 15:59

origin wrote:Can you try to switch motionblur to 'End on frame' (assuming you have 'center on frame')?
That seems like it did the trick.
I wouldn't think a minor setting like that would mess things up that bad, but it's a relief to get it working.
Thank you very much for your advice.

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origin
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Location: warsaw

Re: ICE simulation render not working with motion blur

Post by origin » 16 Oct 2009, 17:39

Glad it worked. I had to do this on last project, I had 4 frames out of 700 that rendered badly with moblur and End on frame fixed it.

Now if somebody could enlight us why center on frame can fux up moblur on particles...