Hi everyone,
I don't know if anyone has had the issue before, but when I apply a constant/phong/lambertian shading for a point cloud, the transparency doesn't work for intersecting particles.. The particle shape/size, etc. does not make a difference, but somehow the architectural shader seems to interpret it correctly.
I am using Softimage 2013
Cheers,
Manuel
Constant Transparency Issue with intersecting Particles
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manuelriedl
- Posts: 9
- Joined: 13 Mar 2012, 14:15
- Skype: manuel.riedl
- Location: Vienna
Constant Transparency Issue with intersecting Particles
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angelous4x
- Posts: 133
- Joined: 06 Nov 2011, 04:24
- Location: new York
Re: Constant Transparency Issue with intersecting Particles
you need to put the shader on the geo that you are instancing not the point cloud.
Or it might be you don't have high enough secondary ray in your MR setting.
Or it might be you don't have high enough secondary ray in your MR setting.