goz and normal map

Discussions regarding Materials, Material-Compounds or Shaders, etc.
wayfarer
Posts: 27
Joined: 21 Oct 2011, 10:36

goz and normal map

Post by wayfarer » 22 Dec 2012, 21:20

hi, i use goz default setting for interact with zbrush, but i got weird pinch effect on the surface, anybody know what is this?
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Soth3dlife
Posts: 18
Joined: 19 Apr 2010, 08:38

Re: goz and normal map

Post by Soth3dlife » 23 Dec 2012, 19:10

Does it still happen when you smooth it? May you check where that issue is located on the UVs?

wayfarer
Posts: 27
Joined: 21 Oct 2011, 10:36

Re: goz and normal map

Post by wayfarer » 28 Dec 2012, 15:00

both uvs are the same and it work with 3dcoat applink, what is wrong? does it tangent map or something?
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wayfarer
Posts: 27
Joined: 21 Oct 2011, 10:36

Re: goz and normal map

Post by wayfarer » 12 Jan 2013, 08:52

ask for more if it's not clear

SpookyMunky
Posts: 102
Joined: 14 Jun 2012, 00:30

Re: goz and normal map

Post by SpookyMunky » 12 Jan 2013, 09:12

I guess you could try deleting the tangents and create your own - maybe add a spherical projection, then add ultimapper, under advanced pick the spherical projection, adjust tangents to smooth it out, see if the pinch is still there ?.. if nothing else it could let you know if it is the tangent map causing it or not :)