ICE Segment (Mitsuba Hair Shape)

Polygon Mesh (Mitsuba Serialized Shape)

ICE Point Cloud (Mitsuba Intersection Primitives)

ICE Point Cloud Instances [Mesh & Model] (Mitsuba ShapeGroup & Instance Shape)





Volumes will require a bit more effort and are low on the TODO list right now.Tekano wrote:oh! very good. is it possible to export volumes from Softimage for Rendering with this yet?
Defining 3D Volume data sets is an advanced feature. I need to add support for defining and exporting Shaders, Lights, Cameras, and Integrators first.Tekano wrote:Is it possible to define geometry as a mitsuba 'shape' then export this ?
Code: Select all
<medium type="homogeneous" id="fog">
..some settings...
</medium
<sensor>
...some settings...
<!-- Put camera inside of fog -->
<ref id="fog" />
</sensor
<emitter>
..some settings...
<!-- Put light inside of fog -->
<ref id="fog" />
</emitter>
.etc, .etc.
Welp, here ya go. It only took me a couple hours....and this is just a proof of adherence to the file format....Mitsuba 3D Volume Grid Shape.Tekano wrote:oh! very good. is it possible to export volumes from Softimage for Rendering with this yet?

A GridVolume is a Volume composed of "cells" along each axis x,y,z. Each cell can have 3 properties: Density, Color, Orientation. So this data can easily be defined via PointClouds in Softimage. The hard part was coming up with a way to do that, so that its reasonably intuitive to an SI user.Tekano wrote:how are gridvolumes being supported via Softimage? what format are they in to start with?