Post
by Pancho » 15 Dec 2012, 17:07
I spent my time with the same proiblem yesterday. The compound, also it might work, is horrible to use. That's probably NOT the author's responsibility, but the way ICE works.
I created a chain with instances, but needed to export it as one mesh. Creating the topology was easy, but getting the UVs right did cost me hours of finding the mistakes.
I did only have one instance and then used the chain generator to distribute it properly.
I then created an empty mesh and created an ICE tree in the modeling stack.
Create copies from polygon mesh.
Source is my single chain element, point cloud name the name of the chain generator point cloud. Don't forget the copy texture projection from source. plug it into the execute on copy port.
Hopefully that helps you too.
IN order to export the mesh you need to freeze/bake the uvs onto it. There is a script out there which does that (bake ice uv something).
Cheers
Pancho