dDo ?
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Falam
Re: dDo ?
You can create your Normals in dDo. dDo progresses at textures ? xNormal and CrazyBump are from my standpoint good for normal maps, while dDo appears to do it all, I just don't get how they apply textures perfectly to parts of a mesh in dDo.dwigfor wrote:I haven't tried it, but I thought I read that you use it conjunction with xnormal. First create your normal (ndo, xnormal, crazybump), and then use dDo for texturing.
dDo creates textures, not normal, AFAIK.
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j3st3r
- Posts: 121
- Joined: 11 Jun 2009, 07:13
Re: dDo ?
dDo needs normal map, AO map, a base texture, a material ID map, and the geometry. Not all mandatory, but if you want good results the more information you feed, the better result it delivers. Beware, now it supports OBJs exported from Maya...
Cheers
Cheers
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Falam
Re: dDo ?
Base Texture being something simple, I suppose ? I was doing a bit of reading on Material ID passes, can any clarify that all I need to do to create a Material ID pass is give objects, bright constant colors such as, red, green, blue etc ?j3st3r wrote:dDo needs normal map, AO map, a base texture, a material ID map, and the geometry. Not all mandatory, but if you want good results the more information you feed, the better result it delivers. Beware, now it supports OBJs exported from Maya...
Cheers
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sonictk
- Posts: 124
- Joined: 04 Jan 2012, 03:01
Re: dDo ?
You can create a base diffuse map with the colour scheme you want (literally just flat colours), provide a normal (or cavity map) and dDo will generate a diffuse map based on that information, with customizable controls (where the dirt appears, how much dirt you want, in cavities/height areas etc.) It's pretty rad and you should be trying out the beta and helping to report bugs. LIKE RIGHT NOW 
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Falam
Re: dDo ?
I haven't tried the demo, yet, although it is installed. It appears dDo is mainly good for creating dirt / scratches etc.sonictk wrote:You can create a base diffuse map with the colour scheme you want (literally just flat colours), provide a normal (or cavity map) and dDo will generate a diffuse map based on that information, with customizable controls (where the dirt appears, how much dirt you want, in cavities/height areas etc.) It's pretty rad and you should be trying out the beta and helping to report bugs. LIKE RIGHT NOW