freeze modelling...partially

Discussions regarding modelling with SOFTIMAGE©
hidalgo
Posts: 113
Joined: 03 Feb 2012, 19:50

freeze modelling...partially

Post by hidalgo » 06 Dec 2012, 12:02

Hello

i have a model, that originally had the head detached from the body for facial animation purpose, now i have merged the body and the head back as if theyre separate a hole between the two meshes where happening when animating.

Now my problem is that i am welding the points and applying some smoothing to the merged mesh and cause that animation now its very slow.
So my question is, how can i freeze all modelling stack without freezing the merge meshes operator?
ive tried locking the value but this is not working.

Any help would be apreciated.
Thanks

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AceMastermind
Posts: 161
Joined: 14 Jun 2009, 22:57

Re: freeze modelling...partially

Post by AceMastermind » 06 Dec 2012, 12:53

Have you tried moving the merge meshes operator into a different construction mode, then freezing the modeling stack?

hidalgo
Posts: 113
Joined: 03 Feb 2012, 19:50

Re: freeze modelling...partially

Post by hidalgo » 06 Dec 2012, 13:04

hey, yes, but seems that merged meshes operator is unmoovable from the modelling stack....

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rray
Moderator
Posts: 1810
Joined: 26 Sep 2009, 13:51
Location: Bonn, Germany

Re: freeze modelling...partially

Post by rray » 06 Dec 2012, 13:21

Ops outside the modeling stack may not modify the topology ... i.e. they may only move around points.
You can freeze everything below the merge op however by right clicking the op below it in the explorer then pick freeze.
softimage resources section updated Sep 26th 2026

hidalgo
Posts: 113
Joined: 03 Feb 2012, 19:50

Re: freeze modelling...partially

Post by hidalgo » 06 Dec 2012, 14:07

yes i did try that too :D

Problem is that you cant move the mesh operator above the other operators cause it position automatically below them.