My AA settings are 2/2 (min/max) and sampling contrast is set to an extremly low setting. I've tried most Filter settings, I've searched and it is a common problem, yet so hard to fix !


show us the rendertree and the shadersettings.Falam wrote:That is the odd thing, there are no textures on the object. I have my SC down to 0.004 and I've tried AA at 4/4 and 1/3 and the moire doesn't go away, arghhh.
At this stage, I'm only using an AO shader. Take a look at this region render of the scene, tell me if it can be improved or not ?Kzin wrote:show us the rendertree and the shadersettings.Falam wrote:That is the odd thing, there are no textures on the object. I have my SC down to 0.004 and I've tried AA at 4/4 and 1/3 and the moire doesn't go away, arghhh.



you have jitter off but it should be on. the samples will then placed more randomly. but as i wrote, try to use unified. and for filter, dont use mitchell. mitchel will slightly sharpen your image which will make your problem more worse. best is to use gaussian with filter width of 2 or 2,25 or 2,5.Falam wrote:At this stage, I'm only using an AO shader. Take a look at this region render of the scene, tell me if it can be improved or not ?Kzin wrote:show us the rendertree and the shadersettings.Falam wrote:That is the odd thing, there are no textures on the object. I have my SC down to 0.004 and I've tried AA at 4/4 and 1/3 and the moire doesn't go away, arghhh.

That would make sense for his case...I will have to give that gaussian a try again with the settings you mentioned - that might work pretty well. I just haven't used gaussian for a while now since I thought it usually came out blurry. Thanks for the tip.Kzin wrote:Mitchell filter sharpens the image, means it would make the problem more visible. If you want sharpen renders, use gaussian with 2 or 1,8 for filter width.