Persistent rendering crash > how to find cause?
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Kerro Perro
- Posts: 306
- Joined: 20 Mar 2011, 00:01
- Location: Leiden, the Netherlands
Persistent rendering crash > how to find cause?
Well i'm really stuck, trying to render out a scene with MR and it just keeps crashing - is there any "offline" log or something else i can check why this is happening? I really don't know what is causing it 
Last edited by Kerro Perro on 01 Dec 2012, 21:07, edited 1 time in total.
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ActionArt
- Posts: 853
- Joined: 25 Nov 2010, 17:23
- Location: Canada
Re: Persistent rendring crash > how to find cause?
Just off the top you could try un-checking "On Disk Framebuffers" and turn on "Convert Textures to Memory Maps". That has solved some issues for me in the past. Are you near the limit on memory as you render? That can cause issues.
There's a bunch of stuff in "Diagnostics" you can turn on, don't know if that helps. You can watch as it renders in the script editor to see at what point it stops. Is it in the initial stages or later?
There's a bunch of stuff in "Diagnostics" you can turn on, don't know if that helps. You can watch as it renders in the script editor to see at what point it stops. Is it in the initial stages or later?
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Kerro Perro
- Posts: 306
- Joined: 20 Mar 2011, 00:01
- Location: Leiden, the Netherlands
Re: Persistent rendring crash > how to find cause?
Well this time i've found a workaround, it was confined to two passes, one just a constant white pass and the other a flat color pass with a texture plugged into a constant so i just "rebuilt" them in separate scenes.
When i was struggling with this before i did have a bunch of stuff on in diagnostics but it's hard to read when it gets churned out during rendering and when it crashes i couldn't check it, at least i don't know how... i was hoping it might get stored a temporary file somewhere? If not then why not! ;)
When i was struggling with this before i did have a bunch of stuff on in diagnostics but it's hard to read when it gets churned out during rendering and when it crashes i couldn't check it, at least i don't know how... i was hoping it might get stored a temporary file somewhere? If not then why not! ;)
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xsisupport
- Posts: 713
- Joined: 09 Jun 2009, 09:02
- Location: Montreal Canada
Re: Persistent rendring crash > how to find cause?
scripting preferences, log to fileKerro Perro wrote:Well this time i've found a workaround, it was confined to two passes, one just a constant white pass and the other a flat color pass with a texture plugged into a constant so i just "rebuilt" them in separate scenes.
When i was struggling with this before i did have a bunch of stuff on in diagnostics but it's hard to read when it gets churned out during rendering and when it crashes i couldn't check it, at least i don't know how... i was hoping it might get stored a temporary file somewhere? If not then why not! ;)
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Kerro Perro
- Posts: 306
- Joined: 20 Mar 2011, 00:01
- Location: Leiden, the Netherlands
Re: Persistent rendering crash > how to find cause?
Thanks Steve, just what i was looking for!