Persistent rendering crash > how to find cause?

General questions and troubleshooting SOFTIMAGE©
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Kerro Perro
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Persistent rendering crash > how to find cause?

Post by Kerro Perro » 01 Dec 2012, 20:17

Well i'm really stuck, trying to render out a scene with MR and it just keeps crashing - is there any "offline" log or something else i can check why this is happening? I really don't know what is causing it ~x(
Last edited by Kerro Perro on 01 Dec 2012, 21:07, edited 1 time in total.

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ActionArt
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Re: Persistent rendring crash > how to find cause?

Post by ActionArt » 01 Dec 2012, 20:40

Just off the top you could try un-checking "On Disk Framebuffers" and turn on "Convert Textures to Memory Maps". That has solved some issues for me in the past. Are you near the limit on memory as you render? That can cause issues.

There's a bunch of stuff in "Diagnostics" you can turn on, don't know if that helps. You can watch as it renders in the script editor to see at what point it stops. Is it in the initial stages or later?

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Kerro Perro
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Re: Persistent rendring crash > how to find cause?

Post by Kerro Perro » 01 Dec 2012, 21:06

Well this time i've found a workaround, it was confined to two passes, one just a constant white pass and the other a flat color pass with a texture plugged into a constant so i just "rebuilt" them in separate scenes.

When i was struggling with this before i did have a bunch of stuff on in diagnostics but it's hard to read when it gets churned out during rendering and when it crashes i couldn't check it, at least i don't know how... i was hoping it might get stored a temporary file somewhere? If not then why not! ;)

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xsisupport
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Re: Persistent rendring crash > how to find cause?

Post by xsisupport » 01 Dec 2012, 21:27

Kerro Perro wrote:Well this time i've found a workaround, it was confined to two passes, one just a constant white pass and the other a flat color pass with a texture plugged into a constant so i just "rebuilt" them in separate scenes.

When i was struggling with this before i did have a bunch of stuff on in diagnostics but it's hard to read when it gets churned out during rendering and when it crashes i couldn't check it, at least i don't know how... i was hoping it might get stored a temporary file somewhere? If not then why not! ;)
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Kerro Perro
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Location: Leiden, the Netherlands

Re: Persistent rendering crash > how to find cause?

Post by Kerro Perro » 01 Dec 2012, 23:20

Thanks Steve, just what i was looking for!