Hi
I have a moving object moving along swirly path, is there a way to generate plane geometry trail? like in the movie tron, so i can add gradient on it or some other procedural texture.
how to generate plane geometry trails before object?
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piotrek255
- Posts: 22
- Joined: 17 Aug 2012, 18:18
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TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 14:00
Re: how to generate plane geometry trails before object?
Lemme know what you figure out, because I need the same thing. But, I thought there was something already like this...a sprite that is always camera facing. Need to check the docs I think.
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angelous4x
- Posts: 133
- Joined: 06 Nov 2011, 04:24
- Location: new York
Re: how to generate plane geometry trails before object?
hey
there is a few ways that come to mind.
one is to use the emtopolizer buy eric mootz, you can leave a trail of merged messges.
or have a single particle with a a strand trailing it, and deform on a strand using. "PND_deform and strand" compound.
or just simply extrude on a path using Mx_loft or power extrude.
hope this helps
there is a few ways that come to mind.
one is to use the emtopolizer buy eric mootz, you can leave a trail of merged messges.
or have a single particle with a a strand trailing it, and deform on a strand using. "PND_deform and strand" compound.
or just simply extrude on a path using Mx_loft or power extrude.
hope this helps
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forton
- Posts: 210
- Joined: 25 Nov 2011, 16:57
Re: how to generate plane geometry trails before object?
I want to do something similar, maybe this effect is something to start from:
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Daniel Brassard
- Posts: 878
- Joined: 18 Mar 2010, 22:38
- Location: St. Thomas, Ontario
Re: how to generate plane geometry trails before object?
$ifndef "Softimage"
set "Softimage" "true"
$endif
set "Softimage" "true"
$endif