I maybe will have a big architectural project, and its probably the good opportunity to try ice procedural modeling (i've just saw a nice houdini tut for that
let see a part of a plan :

i have all DWG plan, then, i can use the linear curves to make wall, doors etc.
questions :
- is it easy to convert Ice modeling into a real object for easy manage and texture it ? i mean, a freezed polygonal cloned object ?
- can i use a bounch of curves (group) to automatically generate walls ?
- can i do something to generate doors ? drill walls ?
- there is some tutorials about it ?
- do you thing its easier in ice or in regular modeling ?
- any advices ?
Thank you very much, it can be exiting to try ide modeling but i never tried it before and i dont want to waste my time too much to test it and realize its easier in regular mode