Discussions regarding Materials, Material-Compounds or Shaders, etc.
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Falam
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by Falam » 24 Nov 2012, 00:27
I'm hoping I can get some suggestions on UV this object that I am working on. This is what the UV's presently look like, the best I could get without any overlap, although a nightmare to texture, more like I can't texture it, I can apply some procedural and leave it at that, which I want to fix. Without spending a whole day to UV it, as it contains alot of extrusions, bevels etc.
UV Close up
UV Full View
Geometry Wall
If there is
no solution besides spending a whole day UV'ing it, then I'll leave the UV alone.
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EricTRocks
- Moderator
- Posts: 754
- Joined: 25 Nov 2009, 00:41
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by EricTRocks » 24 Nov 2012, 03:07
Not sure what the model is but is sure looks like you have a ton of objects modeled into 1 mesh where it probably should have been split into separate objects to make it easier to manage. Without actually seeing what you're working on there is little else to comment on. The mesh looks ridiculously dense as well. Need to see a broader image of the object.
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Falam
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by Falam » 24 Nov 2012, 04:35
EricTRocks wrote:Not sure what the model is but is sure looks like you have a ton of objects modeled into 1 mesh where it probably should have been split into separate objects to make it easier to manage. Without actually seeing what you're working on there is little else to comment on. The mesh looks ridiculously dense as well. Need to see a broader image of the object.
I could have done the parts as separate objects. The over-dense is something I did intentionally to iron out some n-gons that I couldn't without a object restructure convert to quads. The mesh looks good rendered, it is to be used as a still image.
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Maximus
- Posts: 1121
- Joined: 09 Jun 2009, 13:45
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by Maximus » 24 Nov 2012, 16:26
Just a question, isnt faster to remodel the whole thing? Its quite simple geometry couple of extrudes here and there.
Fixing UVs in the current model status is quite a pain and long process, no magic tricks, might as well as i said model it again low poly.
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Falam
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by Falam » 24 Nov 2012, 16:33
Maximus wrote:Just a question, isnt faster to remodel the whole thing? Its quite simple geometry couple of extrudes here and there.
Fixing UVs in the current model status is quite a pain and long process, no magic tricks, might as well as i said model it again low poly.
The current scene had potential. I have already begun re-modelling the scene.
My update is looking better then my previous
