When engines would do the same thing by default?
Why you need Project Skyline?
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iamVFX
- Posts: 697
- Joined: 24 Sep 2010, 16:28
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Letterbox
- Posts: 391
- Joined: 17 Jun 2009, 12:49
Re: Why you need Project Skyline?
it still looks overly complicated, but its a great idea.
An alternative to skyline? a) is skyline available? b) can unity export it back into SI?
An alternative to skyline? a) is skyline available? b) can unity export it back into SI?
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nuverian
- Posts: 143
- Joined: 29 Sep 2011, 21:25
- Location: Greece
Re: Why you need Project Skyline?
No unfortunately you can't.
We are using this at work. It needs some improvements allthough its very nice.
We are using this at work. It needs some improvements allthough its very nice.
Portfolio / Blog
http://www.nuverian.net
http://www.nuverian.net
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Bellsey
- Posts: 688
- Joined: 19 Apr 2010, 09:50
- Location: London, UnitedKingdom
Re: Why you need Project Skyline?
The Unreal engine also has a similar feature/tech, but again its isn't quite the same etc.
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luceric
- Posts: 1252
- Joined: 21 Jun 2009, 22:08
Re: Why you need Project Skyline?
It's pretty similar. And that's expected because this sort of thing is where things are at, or were going to be soon, in terms of animation tech in games.