thanks, up to the next problem
i did this tutorial by paul smiths (awsome tutorial btw),
https://vimeo.com/19034079
basicly you can punch a object in another object and it leaves a dent.
It looks at the closest location for that.
However when the object moves in to deep at once then it can be that the closest position is not inside the original shape but outside of it.
To prevend that i want first to see what points are inside the shape and then choose either one of those points instead of any point of the object.
here i check for which points of the sphere are in the big sphere (called globe), as you can see that works fine.
From the points of the globe that hit the small sphere, i want to bring those points to a position shown in the first image.
I have this, which must work i think but it doesn't...
This is what i get when i disconnect "find closest in array" and the "if true".

It should get one of the vectors i stored in sphere.insideGlobe right?