Motion Blur

Discussions about rendering in SOFTIMAGE©
jipo
Posts: 13
Joined: 22 Jun 2011, 07:23

Motion Blur

Post by jipo » 01 Nov 2012, 15:42

Hi,

I am writing an fluid mesh importer, but i am struggling with an absence of the motion data. I am writing an ICE C++ node which reads a binary file, gets a list of vertices, triangles/polys a motion vectors and constructs arrays for "set topology".no problem. but i can't use it in general for the rendering, only for Mental Ray (which i am not using). I am focusing now on Maxwell.

according to:
http://download.autodesk.com/global/doc ... d30e379979

it is very simple,but...it doesn't work (only MR)

What data are set by for example RealFlow importer (that does very similar thing)?

I am thinking of rewrite of my ICE C++ nodes as an normal C++ import plugin, but i can't find much about motion vectors in the SDK docs....so at first,is there a way to do it in ICE nodes?

I have a per vertex motion vectors

I am struggling with a motion blur

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Mr.Core
Posts: 148
Joined: 10 Aug 2011, 10:35
Skype: giga-core
Location: Kharkov, Ukraine

Re: Motion Blur

Post by Mr.Core » 01 Nov 2012, 16:33

Did you try to create these mentioned motion clusters and filling it with any data through ICE ? How it works with Maxwell ?

jipo
Posts: 13
Joined: 22 Jun 2011, 07:23

Re: Motion Blur

Post by jipo » 01 Nov 2012, 18:37

mr.core:

yes,i tried it. it works only with Mental Ray. It doesn't work with Maxwell nor 3Delight. I also tried imported mesh from RealFlow, i works fine with both renderers and the mesh doesn't contain mentioned attributes (PointUserMotions,.cls.UserMotionCls.UserMotion.Motions or PointVelocity) so the motion vectors must be stored somewhere else.