Sorry this is probably a really simple one but i can't work out what I'm doing wrong.
I have a texture map applied to a sphere. The texture map (a map of the world) is driving a simple ICE 'emit from geometry' (per vertex).
My issue is that if I rotate the texture support manually, the particles reflect this (the map of the world formed from particles rotates). Yet if I set a two keyframes for the texture support to rotate 360deg, it does nothing. Well it moves for the first frame or two, then nothing.
What am I doing wrong?
Cheers,
Stuart.