Hello everyone,
Sorry for the double-post from the xsilist--thought I'd post a quick update here too
I have updated the ocean plugin to version 1.5 This version is a complete re-write and is geared towards performance and workflow improvements. New features and improvements include
- 3 to 6 times faster than the last ICE version
- All ocean parameters are now animatable with little/no performance hit
- 3 new mental ray shaders that connect directly to ICE and render ocean data. New shaders for displacement, normal map shader (fixed from v0.9), foam and image-based vector displacement
- All shaders do render-time catmul-rom interpolation to produce smooth surfaces
- Ability to output EXR files via a renderfarm (EXR output is now done from shaders, and is still supported to allow renderers other than mental ray to render oceans)
- Ability to layer multiple ocean shaders on a surface to easily break up visible tiling. Each shader can either generate a high-resolution ocean based on ICE, or can be individually tweaked to produce variations
please note that this version is for XSI 2010 and beyond, and is not backwards compatible with v0.9a
As before, documentation and downloads at
http://www.amaanakram.com/plugins/aaOce ... ocean.html
The download package now contains 2 sample scenes to show some sample rendering setups.
To run aaOcean Suite, you need to install the latest security patch from Microsoft for Visual Studio 2005 redistributable packges from
http://www.microsoft.com/downloads/deta ... laylang=en
Please do report any bug reports. Since this is a complete re-write, there must be some bugs lurking somewhere.
-amaan