Speedtree export to Softimage problem

General questions and troubleshooting SOFTIMAGE©
zorfilms
Posts: 6
Joined: 16 May 2012, 16:30

Speedtree export to Softimage problem

Post by zorfilms » 18 Oct 2012, 00:58

Hi, anyone can help me with the proper pipeline to export a tree with animation done in speedtree to softimage? I've try the FBX but in softimage, the textures looks all messup!!

Thanks..

zorfilms
Posts: 6
Joined: 16 May 2012, 16:30

Re: Speedtree export to Softimage problem

Post by zorfilms » 06 Dec 2012, 00:36

Oh well more then 200 people and no answer... I guess no one use Speedtree!! (-|

User avatar
Rork
Posts: 1359
Joined: 09 Jul 2009, 06:59
Location: Close to The Hague, Netherlands

Re: Speedtree export to Softimage problem

Post by Rork » 06 Dec 2012, 10:10

you would get more answers on their forum I guess.
specialized tools like these, well only a handful will probably use it here.

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

User avatar
SamHowell
Posts: 364
Joined: 09 Jun 2009, 12:09
Location: Birmingham

Re: Speedtree export to Softimage problem

Post by SamHowell » 06 Dec 2012, 10:30

I've never heard of it, is it any good?

User avatar
ActionArt
Posts: 853
Joined: 25 Nov 2010, 17:23
Location: Canada

Re: Speedtree export to Softimage problem

Post by ActionArt » 06 Dec 2012, 14:01

It looks spectacular, just a bit expensive unless you really have use for it. There's a free tutorial on Digital Tutors I watched that shows some of it's capability. Wow, very cool. I may be tempted to try it sometime but it's always the damn import/export issues that make such things a pain. I wish this was an integrated SI addon, then it would be very attractive!

BTW, no surprise the textures are messed up with FBX, I don't think I've ever had FBX actually work properly, it's a complete mess.

User avatar
Rork
Posts: 1359
Joined: 09 Jul 2009, 06:59
Location: Close to The Hague, Netherlands

Re: Speedtree export to Softimage problem

Post by Rork » 06 Dec 2012, 14:16

There's a free tutorial on Digital Tutors I watched that shows some of it's capability
link?
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

User avatar
ActionArt
Posts: 853
Joined: 25 Nov 2010, 17:23
Location: Canada

Re: Speedtree export to Softimage problem

Post by ActionArt » 06 Dec 2012, 14:37


gdebello
Posts: 46
Joined: 15 Jul 2012, 13:39
Location: Atlanta, Georgia

Re: Speedtree export to Softimage problem

Post by gdebello » 15 Jan 2013, 01:37

zorfilms wrote:Hi, anyone can help me with the proper pipeline to export a tree with animation done in speedtree to softimage? I've try the FBX but in softimage, the textures looks all messup!!

Thanks..
You have to export it from Speed Tree as an .obj. When it comes into Softimage the leaves will not have an alpha attached. Go into the render tree and place the alpha in the transparency channel for the leaves/needles what ever its named.

The missing Triangles will go away with .obj and not .fbx. Speed Tree knows about the problem so hopefully it can be fixed with the next update. Here is a picture of my settings from Speed Tree. I hope this helps!
obj Exporter.PNG
You do not have the required permissions to view the files attached to this post.
I use Softimage for game development. Is there really anything else?
http://www.gdebello.blogspot.com

gdebello
Posts: 46
Joined: 15 Jul 2012, 13:39
Location: Atlanta, Georgia

Re: Speedtree export to Softimage problem

Post by gdebello » 15 Jan 2013, 02:23

The obj file is on the left and the fbx on the right. You can see the triangles missing in the trunk on the right.
SpeedTree_obj_fbx_1.PNG
You do not have the required permissions to view the files attached to this post.
I use Softimage for game development. Is there really anything else?
http://www.gdebello.blogspot.com

zorfilms
Posts: 6
Joined: 16 May 2012, 16:30

Re: Speedtree export to Softimage problem

Post by zorfilms » 15 Jan 2013, 23:08

Very nice thanks!!
gdebello wrote:
zorfilms wrote:Hi, anyone can help me with the proper pipeline to export a tree with animation done in speedtree to softimage? I've try the FBX but in softimage, the textures looks all messup!!

Thanks..
You have to export it from Speed Tree as an .obj. When it comes into Softimage the leaves will not have an alpha attached. Go into the render tree and place the alpha in the transparency channel for the leaves/needles what ever its named.

The missing Triangles will go away with .obj and not .fbx. Speed Tree knows about the problem so hopefully it can be fixed with the next update. Here is a picture of my settings from Speed Tree. I hope this helps!
obj Exporter.PNG