Hail to thee,
Perhaps this has been brought up before, but I find myself at odds with the lack of quality in the Softimage viewport when viewing a scene that has objects placed out in the 11,000 unit range. I am building a large city for a game and it must be to scale, but working from a distance is hard because of the constant flickering and depth issues. Select triangles from objects hundreds of units behind another start appearing in front. This creates a garbled mess of triangles and black backfaces. Judging the overall shape and composition from a distance is critical for a game city, but this cannot be done. I have tried different modes, but there is no real difference aside from a huge FPS drop. After using 3DS Max and Maya, I greatly admire Softimage, and this is the first real issue I have with it.
Does anyone know how to improve the viewport quality at huge scales?
Any help is greatly appreciated, thank you.
Viewport Quality Horrible with Large Scale Scene
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SvalinnAsgard
- Posts: 24
- Joined: 17 Oct 2012, 08:19
- Location: United States
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csaez
- Posts: 253
- Joined: 09 Jul 2012, 13:31
- Skype: csaezmargotta
- Location: Sydney, Australia
Re: Viewport Quality Horrible with Large Scale Scene
Play a little bit with the clipping planes of your camera, lowering the near plane should do the trick ;)
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SvalinnAsgard
- Posts: 24
- Joined: 17 Oct 2012, 08:19
- Location: United States
Re: Viewport Quality Horrible with Large Scale Scene
Thank you for the reply. Your suggestion appears to have worked quite well; I had sent my far clip plane very far away early on and the range between the two was in the millions of units, causing a lot of distortion.
Thanks again.
Thanks again.
