Yet again, I am doing some LED simulation (some might remember a thread from XSIBase), but this time its more spatial.
I would like to have a matrix of LED's react to a particle simulation. As the image of murmuration was a starting concept
for the project, I went ahead with emFlock 2.0. It seems to have quite a few tricks! The Quantize Volume can do the matrix of lights,
and the all-in-wonder "Explode Me" makes a nice flocking setup.
Now... I thought I would set points from the led matrix (quantized cloud) and use a "distance to flocking particle filter" to turn the
instances on and off. But I'm a bit lost.
Any advice?
Thanks
t