is it possible to do beveling commands in ICE-trees? I found "add edge" and "split edge" nodes (and extrude node) but couldn't figure out how to actually bevel an edge.
Just for learning purpose today I've tried to set up an procedural door or window (frame) generator.
So far it's just a frame where you can set the thickness via a scalar value... well...
Probably I didn't find the most efficient way: I got a mesh node, chose cube, inset and deleted two opposite polygons and created new polygons between the open edges.
Thanks for helping me!
Wolfram