
Started with base mesh from XSI, unwrapp it and imported into Mudbox.

Texturing done using projection painting and also some of the area is handpainted.

Then 4k maps are exported from mudbox and did some tweeking in Photoshop.
For rendering I used 3 point light setup in XSI . I used fast skin shader with some fine tuning.

Then passes composed in Photoshop to achieve final result.




