Bool Origin ...

Discussions regarding modelling with SOFTIMAGE©
Frank1000
Posts: 349
Joined: 16 Oct 2011, 12:13
Skype: the2he

Bool Origin ...

Post by Frank1000 » 10 Oct 2012, 14:58

Hi,
is there a way to see which object (B) is involved in the boolean operation of object A ?

Regeards,
Frank

grahamef
Posts: 281
Joined: 23 Jun 2009, 19:01

Re: Bool Origin ...

Post by grahamef » 10 Oct 2012, 15:19

Show > Operator Links in the schematic view. When you select A, it will show a link to B.

You can also select the Boolean Surface operator in the SDK explorer then look at its port connections (under Object Details).

Frank1000
Posts: 349
Joined: 16 Oct 2011, 12:13
Skype: the2he

Re: Bool Origin ...

Post by Frank1000 » 11 Oct 2012, 15:37

thx,
did but wouldn't get the info in the schematic yet (operator links on).

How does it work with the SDK Explorer ? I checked view / layouts / Tool Dev Env ... but didn't see


Image

grahamef
Posts: 281
Joined: 23 Jun 2009, 19:01

Re: Bool Origin ...

Post by grahamef » 11 Oct 2012, 16:19

That's odd. The schematic works for me. Anyway, here's how it looks in the SDK explorer:
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Frank1000
Posts: 349
Joined: 16 Oct 2011, 12:13
Skype: the2he

Re: Bool Origin ...

Post by Frank1000 » 11 Oct 2012, 17:41

... where is the SDK Explorer located ? Can't find ...

grahamef
Posts: 281
Joined: 23 Jun 2009, 19:01

Re: Bool Origin ...

Post by grahamef » 11 Oct 2012, 18:55

View > Scripting > SDK Explorer (Ctrl+Shift+4).

Frank1000
Posts: 349
Joined: 16 Oct 2011, 12:13
Skype: the2he

Re: Bool Origin ...

Post by Frank1000 » 11 Oct 2012, 20:14

thx Grahamef

Falam

Re: Bool Origin ...

Post by Falam » 28 Nov 2012, 00:29

Wasn't there a 'smart boolean' tool that could boolean objects and making sure the target object stayed quads/tris ?