---------- SOFTIMAGE DREAMS (0.8)
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I guess this is in response various more-or-less recent SI|Happenings..
First, I wasn't quite fond of the XSI Base news, since I think that "the community"
is one of SI's (and the community itself)'s main strengths,
and it almost feels like it's been "under attack"
(EDIT: See first footnote)
One of the first things Autodesk, did was replace the former community page
"community.softimage.com" with a new Area SI forum.. being totally fine I guess..
but while essentially purging all content (all ~4000 Topic /~30,000 post worth)
which wasn't any less of a loss of knowledge base..
.. and redirecting any links to the former community page, NOT to the new forum,
but to a single generic page FULL of anything -but- SI related content,
poping-up whenever clicking on any of the large number of links everywhere pointing to the old forum.
(EDIT: Plus generic page showing up-on-top by googling "Softimage Community" still today!)
And now, the main historic XSI channel gave way to it's final (of multiple) cyber attack(s) from who knows..
Googling "XSI Base" has had "Malware" as it's top search suggestions for a while (for instance)
& Clicking on any links to it would show a Google warning page,
with a "dead" (un-hotlinked yet copyable) address to the requested page
so I can't say it comes to a big suprise...
(E: which also makes-it's closure not ALL necessarily such a bad thing,
. . . due those very much unfortunate circumstances.. but..)
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But in the Larger scheme of things concerning SI in the "marketplace"..
While considering that "the best" app, mostly has to do with what we are use to..
and that every package has it's own share of strengths and weaknesses,
I think that it can still objectively be said, ..
or don't think I'm being biased by saying that on many fronts, (yet overall*),..
.. that (x)SI, to this day, remains one of the (not to say -THE-*) *(in many contexts)
most versatile and complete "Digital Content Creation" thing out there.
This was also the case, even when the current leading leader
(E: despite many strong and several unique capabilities and features)
.. was also leading at a time when : ..
.. it had a windows 95 look and feel,
.. had a questionably descent renderer,
.. required to save separate scenes for each pass,
and to practically work blind with shader network connections (up-til this very latest version)
(all while sporting Big-Movie, Big-Studio full-page magazine screenshots ), ..
And even if.. since that time, most of (x)SI's bullet-point features has been matched at least on paper (hugely publicized paper)
(many of which developed to quite workable states to be fair, and without imploring it's overall outlook to soo "bad")
.. but Maya is still somewhat often rather unstable
and is still in a several areas, sometimes awkward, sometimes inconsistent
& often unnecessarily over-complicated as it also has in the past.
AND I won't touch upon *viewport update performance*, particularly as scenes get heavier.
Needless to say, all major apps may very well be the right choice for different projects..
yet I don't think that I'm the only one who thinks that (x)SI absolutely has an excellent core.
(& base workflow/philosophy) ... (not that it doesn't ever crash)
Enough that I'm personally still quite squirmish at the thought of switching to anything else at this point..
even if new "frost" modules would be introduced or stitched-on..
and I don't think it has all to do with just unwillingness for readaptation..
(with maybe some of that in there .. but.. )
But I think that unless something like Clarisse or FabricEngine (relatively revolutionary)
become these full-fledged 3D apps,
.. that for any (existing) complete/integrated solution,
to somewhat come closer to SI's overall versatility/workability.. (for quite few types of projects)
(E: without necessarly becoming "the same")
.. that they would basically have to rethink something new (with absolutely no guarantees).
______________
Anyone having used XSI (beyond using the "S" navigation key),
AND other solutions in the heat of production (of many types) , knows what I'm talking about,
And any studio working with SI
(while maybe more or less going against the grain, and choosing/accepting to go with a less-wide employee-base)
.. do so because they were/are able to look beyond the BIG Glitter to see what they wanted/needed,
If Maya may very well be a good choice for a number of things,
x|SI definately qualifies for -at least- as many!
Meaning.. don't get me wrong.. I'm not into pointless "which is better" discussions,
or I don't think that in the best of worlds, that SI would/should replace everything,
and of course, I'm absolutely convinced that each package can be very good in their own respects..
(I think there is place for everything.. *which is exactly my point*)
(E: And neither suggesting Autodesk to put the SI logo before 3DS's
.. n'or even getting somewhat below equal treatment)
But I also firmly believe (as others) that SI absolutely deserves more that it's getting,
in terms of *REPRESENTATION*..
(currently quite unproportional to it's actual value )
(E: Newcomers really have to look for it to a certain extent!)
And I'm disheartened to see such a thing (to certain degree) being held back ,
for mere political or privately-corporate (super-silly/self-oriented) reasons,
or because of blind mainstream heard following,
giving-in to the BIGNESS (as advertized)
Despite all that, it seems that whatever can be of SI's continued growth
has been sustained mostly from sheer user/community persistance,
"particip-action" and Mind blowing Vimeo Videos.
And I can see how/why AD would like to see it as a plugin,
(or otherwise how it can be afraid of it, probably due to at least some of the previously mentioned points..
.. while already having it's very own baby and a decent previously acquired DCC flagship
(that happened to lead the big *Show* )
Although..
buying-off every single (leading) VFX app? FOR (near-complete) market *domination* ?
FINE!!! (humm...)
But I think it would be be okay if it got over it's fear now..
(now that Autodesk owns it.. & most of everything else)...
and start seeing more as one of it's own, and LET IT HAVE (more of) A *FAIR* SHARE OF MARKET SHARE
(currently rather unfair)
That being said, since this fine place now seems to be the main place to be for all XSI related things,
Hirazi, don't know what measures can be taken to prevent such attacks that brought XSIBase to it's demise,
but maybe researching on the matter would not be a bad Idea.
Or otherwise, don't you dare slip on the sidewalk or anything.. ;)
anyway,
thanks for considering my 2c
Cheers
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EDIT: - Reworded the New/Former community forum section, in reaction to subsequent posts..
. . was sounding as if the former forum was replaced entirely with a generic page.
- Adjusted Highlight colors to remain legible on unlogged-in color scheme .. E2: and yet again : )
EDIT: Hoping I wasn`t too harsh on Maya, I also know Maya to be at least very good to unmatched in a number of areas..
- Particles /Particle-shading with very usable means for fluidic motion out-of-the-box + means to quickly achieve quite realistic (enough) shading,
- Populating scenes with stuff or "assets", easily making them look like just naturally there.. (PaintFx & +)
- Rigging ( ~= 2 XSI, +/- aFewThings) ,
- some aspects of the interface (while other aspects to the contrary)
- I'm sure many would add many
.. and also does get things done everyday.
3DS *Modeling* tools / modeling-*speed*(especially for particular types), measurments, fillets, chamfers, (Lots!) ... , easy intricate precision..
- positioning stuff in 3d space (click-swipe) & on surfaces ...
- WIDE array of 3rd party tools, some of which can absolutely be phenomenal .. (fume-fx, .., ...)
- VERY WIDE user/base - help, insight, comments, lots of "warmth"..
- some aspects of the interface ( while other aspects to the contrary: )
- I could go on.. & I'm sure many could add many
..
Of course --}> Modo!!!! ( heard lots of good things! : )
...
Edit: simplified parts
Edit: Less harshness..
..


