Viewport Wireframe ... only selected to be shaded

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Frank1000
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Viewport Wireframe ... only selected to be shaded

Post by Frank1000 » 09 Oct 2012, 19:15

... I think to remember that was possible, but can't find it back ...

someone knows how ?

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Hirazi Blue
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Re: Viewport Wireframe ... only selected to be shaded

Post by Hirazi Blue » 09 Oct 2012, 19:29

"Camera Display Property Editor > Modes > Selected Objects/Unselected Objects"

Here you can specify the display mode for selected and unselected objects separately.
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Frank1000
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Re: Viewport Wireframe ... only selected to be shaded

Post by Frank1000 » 09 Oct 2012, 23:19

Hi Hirazi,
thx for your reply. ya, i played around with it, read the docu of it etc. but it's not bringing me forward and actually really confusing to me. I understood the concept of how to render stuff according to static, interaction and playback, but in my case now the selected object is wired, some meshes don't show and some unselected appear shaded ... hmp.

I checked the shared object display options and there everything seems normal ...

Can it be a si 2013 bug ?

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Hirazi Blue
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Re: Viewport Wireframe ... only selected to be shaded

Post by Hirazi Blue » 10 Oct 2012, 07:22

Weird, my very simple test scene seems to work. The only thing I've found is that changing the display mode for the viewport (top right-hand corner) and then changing it back to shaded still resets the display mode settings in the camera display properties again.
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fabilabo
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Re: Viewport Wireframe ... only selected to be shaded

Post by fabilabo » 10 Oct 2012, 07:29

For mix shading to working, don't forget to unchek "override object properties" at the top of the shading menu (ex: wireframe)
Its cool because you can mix shading model, then override with this option the whole scene if need

Frank1000
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Re: Viewport Wireframe ... only selected to be shaded

Post by Frank1000 » 10 Oct 2012, 14:54

thx cool ... somehow it worked this morning again ... seems overnight hybernate did well.

Frank1000
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Re: Viewport Wireframe ... only selected to be shaded

Post by Frank1000 » 10 Oct 2012, 18:40

... hmp, still same problem. some objects either show as wireframe in shaded viewports and disappear completely if not selected ... computer restarted etc. but still. Is this possibly a 2013 bug ? r is there another switch somewhere I've setup by accident ?

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luceric
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Re: Viewport Wireframe ... only selected to be shaded

Post by luceric » 10 Oct 2012, 18:50

fabilabo wrote:For mix shading to working, don't forget to unchek "override object properties" at the top of the shading menu (ex: wireframe)
this

Frank1000
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Re: Viewport Wireframe ... only selected to be shaded

Post by Frank1000 » 10 Oct 2012, 19:16

... did, but still. Exported whole stuff and re-imported in fresh scene, now it works fine. Hope it stays stable now. Either bug or magic switch somewhere.

Frank

luceric
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Re: Viewport Wireframe ... only selected to be shaded

Post by luceric » 10 Oct 2012, 21:10

that setting is per-camera, not per viewport. that can be confusing. when you import models, it doesn't import and overwrite cameras

Frank1000
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Re: Viewport Wireframe ... only selected to be shaded

Post by Frank1000 » 10 Oct 2012, 22:11

aahh ok, that really confused me, i'm using 2 cams there ...

thx