i wanted to know what's the best pipeline to get bipeds into siftimage and animate and send back to max.. i think someone from blur might give most help .
any tips is appreciated..
thanks.
scaron wrote:haha scaled down to third world country... blur works for cheap, game cinematics dont pay big bucks.
you can download our tools and look for bipedfbxsingleIO and on the max side
on the xsi end the tools you want is MocapTransfer. but i can assure you it wont be an easy task since the rig needs to be exactly like ours ;)
ask any questions about the tools here.
i did exactly what you told me..but in max it keeps telling me an error :scaron wrote:i am just guessing here...
download and install our tools for max and xsi
open max with your animated character, export the biped as .fbx
new scene, open the "bipedfbxsingleIO" tool from the "treegrunt" tool
fill out the fields, click export
in xsi you need a rig that matches our hierarchy and naming convention, you can build one using the 'megaRigBuilder'
find the 'mocaptransfer' tool from the 'blurStandardToolbar' its on the 'animation' tab.
select any part of the character, choose 'loadfbx_thischaracter' and load your exported fbx file from max.
steven