TD Repsonsibilities
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Falam
TD Repsonsibilities
What kind of things do TD Artist have to do ? What tasks or obstacles must you face ?
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iamVFX
- Posts: 697
- Joined: 24 Sep 2010, 16:28
Re: TD Repsonsibilities
He must face Technical Difficulties 
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Kerro Perro
- Posts: 306
- Joined: 20 Mar 2011, 00:01
- Location: Leiden, the Netherlands
Re: TD Repsonsibilities
Ah i've been on facebook too much - i tried to "like" this comment ;)iamVFX wrote:He must face Technical Difficulties
Google is your friend Falam: http://en.wikipedia.org/wiki/Technical_director#Film
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Falam
Re: TD Repsonsibilities
I want to hear personal difficulties as a TDKerro Perro wrote:Ah i've been on facebook too much - i tried to "like" this comment ;)iamVFX wrote:He must face Technical Difficulties
Google is your friend Falam: http://en.wikipedia.org/wiki/Technical_director#Film
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Kerro Perro
- Posts: 306
- Joined: 20 Mar 2011, 00:01
- Location: Leiden, the Netherlands
Re: TD Repsonsibilities
Ah well that really wasn't clear from your question - it seemed very general.
Frankly i still don't really understand what you're asking but i'm no TD so i'll just leave you to it ;)
Frankly i still don't really understand what you're asking but i'm no TD so i'll just leave you to it ;)
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iamVFX
- Posts: 697
- Joined: 24 Sep 2010, 16:28
Re: TD Repsonsibilities
It's not a joke. You should script well and program some for other artists or for yourself to solve complex problems. That's for what Technical stands for.Falam wrote:Nice Joke, although corny
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nixx
- Posts: 42
- Joined: 09 Jun 2009, 18:25
Re: TD Repsonsibilities
I 'd summarize it like this : A TD takes care of and sets up all the "behind the scenes" technical stuff of a scene, so that the animators can animate freely, while everything works "automagically".
For example, the animator is free to animate an aircraft, and the rudder, ailerons, pilot movements, jet trails, etc will behave as they should. Or a car, and the wheels will turn & steer accordingly, the suspension will work as expected, etc. Or a character - the character animator can focus on performance, while the TD has made sure that the underlying system takes care of all muscle deformations & dependencies.
There are tons of other examples (FX, simulations, rigs), but you get the idea.
For example, the animator is free to animate an aircraft, and the rudder, ailerons, pilot movements, jet trails, etc will behave as they should. Or a car, and the wheels will turn & steer accordingly, the suspension will work as expected, etc. Or a character - the character animator can focus on performance, while the TD has made sure that the underlying system takes care of all muscle deformations & dependencies.
There are tons of other examples (FX, simulations, rigs), but you get the idea.
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Letterbox
- Posts: 391
- Joined: 17 Jun 2009, 12:49
Re: TD Repsonsibilities
adding to this... When it(being anything) doesn't work - it's 'your' responsibility.nixx wrote:I 'd summarize it like this : A TD takes care of and sets up all the "behind the scenes" technical stuff of a scene, so that the animators can animate freely, while everything works "automagically".
For example, the animator is free to animate an aircraft, and the rudder, ailerons, pilot movements, jet trails, etc will behave as they should. Or a car, and the wheels will turn & steer accordingly, the suspension will work as expected, etc. Or a character - the character animator can focus on performance, while the TD has made sure that the underlying system takes care of all muscle deformations & dependencies.
There are tons of other examples (FX, simulations, rigs), but you get the idea.
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Falam
Re: TD Repsonsibilities
Thank you, I wasn't naive to how it worked, I wanted to hear first hand from a TD, you answered my questionnixx wrote:I 'd summarize it like this : A TD takes care of and sets up all the "behind the scenes" technical stuff of a scene, so that the animators can animate freely, while everything works "automagically".
For example, the animator is free to animate an aircraft, and the rudder, ailerons, pilot movements, jet trails, etc will behave as they should. Or a car, and the wheels will turn & steer accordingly, the suspension will work as expected, etc. Or a character - the character animator can focus on performance, while the TD has made sure that the underlying system takes care of all muscle deformations & dependencies.
There are tons of other examples (FX, simulations, rigs), but you get the idea.