Rings

Comments on finished work
Numb69
Posts: 35
Joined: 17 Nov 2010, 04:52
Location: Montreal,Canada

Rings

Post by Numb69 » 20 Sep 2012, 03:19

Hi people

Here's a personal project I just finished. I was aiming for photo realistic.. It's farly simple,I used it mainly as a practice for multi-channel rendering. Btw thx to the guys that helped me here ;)
Hope you like it and Comments and critics are welcome!
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angelous4x
Posts: 133
Joined: 06 Nov 2011, 04:24
Location: new York

Re: Rings

Post by angelous4x » 06 Oct 2012, 20:47

Nice work. is it mental ray.

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SquirrelSa
Posts: 53
Joined: 25 Oct 2010, 07:44
Location: South Africa

Re: Rings

Post by SquirrelSa » 10 Oct 2012, 15:02

Pretty darn cool - please explain how you went about creating this? Maybe the diamond? My only crit is that the top ring feels like it needs to slant as a result of weight, sooooo, left side down?
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Numb69
Posts: 35
Joined: 17 Nov 2010, 04:52
Location: Montreal,Canada

Re: Rings

Post by Numb69 » 12 Oct 2012, 00:26

Thx guys!

Yes its all in metal ray.
And now that I look at it, I should've probably positioned the left ring with a bit of off balance, I was just trying too much to make the both of them visible to the camera lol..

The modelling is pretty straight forward, just the diamond was a bit tricky, I followed a tutorial and modelled a brilliant cut diamond. The silver has a arch material with an IOR of 22 I think (thats what worked best for me) and the diamond is actuallly made with the diffraction shader, I used Maximus`s preset on that ( big thax ;) )
The lighting was bit tricky too but fairly simple. A ground plane curved up, another curved plane with white constant,curved all around, and one small on top of the small diamonds for an extra reflection. 1 spot directed to the diamond and another one just for the caustics.
I rendered couple of passes and tweaked alot the colour afterwards plus some effects.
Pretty much it ;)

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FXDude
Posts: 1145
Joined: 19 Jun 2012, 19:59

Re: Rings

Post by FXDude » 12 Oct 2012, 01:14

Very good work! I know it's hard to get the refraction right for something like that! ( for hard diamonds : )