i got an anoying problem when compositing an image for a current project. Overlaying everything works like a charm, but when i tried to multiply my AO-Pass for a second time but with a mask to make the AO-Shadow on the ground more obvious, it gives me some neat white border around the masked area, which pretty much ruins everything...
I have tried quite some stuff to overcome this problem, but haven´t found a solution for it. What i have tried so far is:
- switching off premultiplied alpha in the rendersettings for all passes
- using a different format instead of half-float exr
- using higher AA-Settings
- switching on "post-multiply alpha" in the fusion-loader
And now i´m out of ideas...help me!